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- TIKI
- setup
- {
- scale 1.0
- path models/fx/dummy
- skelmodel dummy2.skd
- }
-
- init
- {
- server
- {
- }
- client
- {
- //cache some stuff used in this effect
- cache bhole_snow.spr // cache the bullet hole shader
- cache bh_sand.spr
-
- // drifting smoke
- sfx originspawn
- (
- volumetric
- model bulletdirtimpact // sets the type of smoke
- life 15 // amount of smoke
- count 10
- smokeparms 0 1.0 2.0
- scale 2 // radius
- alpha 0.4 // density
- // color 0.75 0.6 0.4 // RBG color of the smoke
- color 0.75 0.7 0.6 // RBG color of the smoke
- velocity 8 // base velocity away from the surface
- randvelaxis random 12 crandom 16 crandom 16
- // offsetalongaxis random 40 crandom 2 crandom 2 // positional offset
- cone 10 6 // height radius
- // collision // turn on collision detection
- )
- }
- }
-
- // This section is just needed to be a valid tiki file
- animations
- {
- idle dummy2.skc
- }